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Invectid Nation
SR 1 95

Location

Inner World

Residents

Mantid
Buguese
Grasshop (banished temperately)
Beerain
Stags
Aqune (eventually freed to come and go as she wished)
Battle Spider Portia (eventually freed to come and go as she wished)
Weeval
Step & Jump
Scarab
Katydid (left to live in exile among humans)
Celpido
Golden Bore
Billbug
Dungobeet
Invectid Soldier
Buzzrays
Buzzbit

Affiliation

The Invectids


The Invectid Nation (also known as the Invectid State) is a place within the Inner World. It was at war with Arachna for many years.

History[]

The Invectid Nation was once a grand fertile and thriving land created by the Spirit Oracle and inhabited by the Invectid people. So long as the Oracle Sun kept providing light to the land, the Invectids would thrive thanks to the Oracle. While it did differ from the rest of Arachna, being home to insects instead of humans, it had plants flowers and the sun shown down on the land.

However, one day, for some inexplicable reason, light from the Oracle sun stopped shinning within Invectid lands. As time passed, the Invectid lands eventually fell into ruin from lack of sunlight. Eventually the Spider Riders and the Oracle are able to resurrect of the sun and the Invectid nation was made livable once again.

Places of Interest[]

Castle Mantid- Also known as Fortress Mantid, is the home of the leader of the Invectid Nation, Lord Mantid himself.

Grassop's Home- Grasshop and his family live in a modest house not far from Castle Mantid.

The Labyrinth- The labyrinth is a dangerous tunnel route leading straight into the heart of Invectid territory. It is filled with long twisting frail bridges. Also, it holds many deadly traps. The creatures that live in the labyrinth are not any kind of Invectid. They are giant slug beasts that are normally very docile, though they can be provocted through high pitched sounds.

Secret Tunnels- These tunnels run under Castle Mantid and lead to many places in the Invectid territory.

Trivia[]

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